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I need to kill the structure (player) if one of these blocks hit an other block…
its surely because i'm using ig.game.boxes = this; , its meant to be used …
Actually, i found what the problem is...And that problem is the weirdest thing …
Help please ? :(
Look at this =>
##
if(this.distanceTo(ig.game.boxes)…
If i change the spawn order, the second entity is always the one who bugs.
Here's my code
##
update: function() {
var head = ig.game.…
Hi people,
i need again some help for my tetris-like game.
My cubes struc…
You're a genius man. Thanks a lot for your work !
How is it possible to access ig.game.player data ? (size, pos.x, pos.y, etc)
f…
Thanks a lot, i did some research about this method and i think it will do the …
Hi there,
i would like to create a function in my main.js which is able to m…
I did it already and of course it works but i just wanted to know how to do it …
Hi there,
i would like to know how could i write a function which makes appe…
Hi ! I had some fun playing your game yesterday, i would like to know also how …
it is possible to have a collision boxes like the following example :
___
|…
Okay so here's a little update. I restart from the beginning, here's …
I tried all i could possibly do, but for a tetris like game collideWith is the …
It doesnt work...i really dont know why, it should do the job.
I tried also w…
I'll try all that, thanks a lot bro :) i'll tell you if there's …
Hi guys, yeah, i know, its me again, i'll never thought ImpactJS would be …
Its okay i can spawn my entity now, just a condition problem :)
""Wouldn't you already have all the entities set up? Like each t…
Wow, looks great ! Thanks :)
Hi there !
I'm making a tetris clone game and i need to trigger a second …
ITS GOOOOOOOOOOOOD ! Thanks Ute :)
Here's my code :
#
ig.module(
'game.entities.cubeplayer'
)
.re…
Hi everyone,
My problem is simple as that : when i choose my entity from the…
Hi everyone,
My problem is simple as that : when i choose my entity from the…