Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by puzzleschool

I'm working on a Tetris-like game called Architect and was hoping for some feedback:

Architect

It's definitely a work in progress, so sorry if there are bugs.

Any feedback would be appreciated.

1 decade ago by alexandre

Not so many bugs. Addictive. Nice implementation. But it's Tetris, so being able to drag the pieces around feels like cheating. A guilty pleasure, then. :)

1 decade ago by FabienM

Hi, nice game
How did you manage to define the collision map of each pieces ?
I tried to do the same for a different type of game, but I didn't find a way to do it as properly as you've done

thx
Fabien

1 decade ago by puzzleschool

Most of the pieces are actually multiple collision maps that are constantly syncing so as to work as one piece. Took a fair amount of custom logic to make them all play nice together.

There are still collision bugs that I'm trying to iron out around that.

1 decade ago by RationalGaze

Hi ! I had some fun playing your game yesterday, i would like to know also how you did these collision boxes ? Dont feel forced to leak your code, but if you can give me some idea about it, i would appreciate :p

interesting game by the way !

1 decade ago by paulh

1 day ago by puzzleschool quote
Most of the pieces are actually multiple collision maps that are constantly syncing so as to work as one piece. Took a fair amount of custom logic to make them all play nice together.

There are still collision bugs that I'm trying to iron out around that

1 decade ago by yolanda89

< a href="http://www.farmer100.com"> good account </a>
Page 1 of 1
« first « previous next › last »