I'm working on a Tetris-like game called Architect and was hoping for some feedback:
Architect
It's definitely a work in progress, so sorry if there are bugs.
Any feedback would be appreciated.
Not so many bugs. Addictive. Nice implementation. But it's Tetris, so being able to drag the pieces around feels like cheating. A guilty pleasure, then. :)
1 decade ago
by FabienM
Hi, nice game
How did you manage to define the collision map of each pieces ?
I tried to do the same for a different type of game, but I didn't find a way to do it as properly as you've done
thx
Fabien
Most of the pieces are actually multiple collision maps that are constantly syncing so as to work as one piece. Took a fair amount of custom logic to make them all play nice together.
There are still collision bugs that I'm trying to iron out around that.
Hi ! I had some fun playing your game yesterday, i would like to know also how you did these collision boxes ? Dont feel forced to leak your code, but if you can give me some idea about it, i would appreciate :p
interesting game by the way !
1 decade ago
by paulh
1 day ago by puzzleschool quote
Most of the pieces are actually multiple collision maps that are constantly syncing so as to work as one piece. Took a fair amount of custom logic to make them all play nice together.
There are still collision bugs that I'm trying to iron out around that
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