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Hey @Joncom,
Thanks a lot for replying and sorry for the late delay (big late!…
You can find the player entity code here: https://github.com/IvoPereira/SocketB…
Hey @Joncom, thanks again for your support.
I'm not really sure that is…
Hey guys,
I am building an entity that moves up/down/left/right by having forc…
I guess I've achieved it! Thanks for your precious help @Joncom!
Basicall…
Hey @Joncom, thanks for you suggestion!
It kinda worked, however right now the…
I am using Box2D modification from @Joncom (thanks!), and I'm looking to a…
I was wondering how canvas text inputs should work in mobile (iOS or Android).
…
Thanks a lot @substandardgaussian!
That was exactly the problem! I've u…
Have you ever figured this out @Roubjon?
I was reading this and became a bit…
Thank you both guys.
I'm using now something like this int ig.game.init…
@drhayes thanks a lot for that reference to drawImage.
So, I would create an…
@Joncom possibly that will be the way I'll be dealing with it.
Thanks a…
Hello,
Currently I've setup a game where I do have an ig.Image that is …
It's mine impression or this shouldn't be the approach used if you wa…
What would be the best approach to having a game lobby available to users when …
What would be the best way to create a kind of a "scrolling div" in c…
Thanks @substandardgaussian.
I've been reading some stuff about that wa…
Let's say I've got the following levels:
- A login screen (where use…
I've optimized a little your code @ShawnSwander to detect backspace and ca…
It is possible to take simple checks on client-side, however do not ever trust …
@Joncom +1.
2048 game on Facebook wasn't doing that, therefore:
{https…
""_Quote from Apiheld_
Box2d, if you want correct physics."&quo…
Hello,
I'm building a game mainly based on collision between entity bal…
Camera works great. However for it to work, I do need to specify a collision ar…
@tenix for this to work, you always need to specify a collision map, right?
…