Impact

24 Posts, registered 1 decade ago

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9 years ago in Static entities best practice:

@Joncom Sadly all elements have different sizes and most of them are not mul…

9 years ago in Static entities best practice:

This is interesting, I already thought about changing the collision layer for s…

9 years ago in Static entities best practice:

Hey guys! I'm having trouble with my game having a lot of static entities. A…

1 decade ago in Impact++ library [75+ additions]:

@collinhover *It works just perfectly now in my case.* Thank you! They are perf…

1 decade ago in Impact++ library [75+ additions]:

@collinhover Thank you very much for your help! I really appreciate it! It loo…

1 decade ago in Impact++ library [75+ additions]:

@collinhover Thank you very much for this supercollider demo. This is just gre…

1 decade ago in Impact++ library [75+ additions]:

Thank you very much @collinhover! This is just really awesome. Is there stil…

1 decade ago in Impact++ library [75+ additions]:

I'm sorry for asking so many questions, but I'm really excited about impactplus…

1 decade ago in Impact++ library [75+ additions]:

Thank you all! Overriding #updateCurrentAnim# is exactly was I was looking for!

1 decade ago in Impact++ library [75+ additions]:

But how do I handle the offset for the collision then? Not each animation will …

1 decade ago in Impact++ library [75+ additions]:

But how do I handle the offset for the collision then? Not each animation will …

1 decade ago in Impact++ library [75+ additions]:

Could you tell me how you would handle the case when in the same entity animati…

1 decade ago in Impact++ library [75+ additions]:

The whole project is just awesome. But I do feel very sad when I see all these …

1 decade ago in Resolution independence?:

Thank you! How do I calculate the zoom level, so my "virtual" reso…

1 decade ago in Resolution independence?:

Hey! Can somebody tell me if this is possible using impactjs (with impact++)…

1 decade ago in Any "Spriter" import plugin yet?:

Heyho! I just saw "Spriter" on Kickstarter (http://www.kickstarter…

1 decade ago in Suggestion: Multiple Entity Layers:

I would also like to point out that multiple entity layers would allow more com…

1 decade ago in Lighting/ Shadow Casting Class:

The outline&fill version looks really nice! I tried to do this myself becau…

1 decade ago in Only allow certain entities to pass the "one-way-no-collision":

I'm not sure how to use the trace result. When I have the tile and get the tile…

1 decade ago in Only allow certain entities to pass the "one-way-no-collision":

I'd like to change the "one way no collision" prefab collision tiles …

1 decade ago in Static screen elements:

I fixed the crosshair thing by just leaving "this.parent();" from the…

1 decade ago in Static screen elements:

Heyho! I'm using an entity for my crosshair following the mouse and a health…

1 decade ago in Going beyond simple 2D/Sidescroller:

Think of a level looking like this http://dl.dropbox.com/u/2395375/Oozengard%20…

1 decade ago in Going beyond simple 2D/Sidescroller:

Heyho! I was wondering if its possible using impactJS to make another type o…