24 Posts, registered 1 decade ago
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@Joncom
Sadly all elements have different sizes and most of them are not mul…
This is interesting, I already thought about changing the collision layer for s…
Hey guys!
I'm having trouble with my game having a lot of static entiti…
@collinhover *It works just perfectly now in my case.* Thank you! They are perf…
@collinhover Thank you very much for your help! I really appreciate it!
It loo…
@collinhover
Thank you very much for this supercollider demo. This is just gre…
Thank you very much @collinhover! This is just really awesome.
Is there stil…
I'm sorry for asking so many questions, but I'm really excited about …
Thank you all! Overriding #updateCurrentAnim# is exactly was I was looking for!
But how do I handle the offset for the collision then? Not each animation will …
But how do I handle the offset for the collision then? Not each animation will …
Could you tell me how you would handle the case when in the same entity animati…
The whole project is just awesome. But I do feel very sad when I see all these …
Thank you!
How do I calculate the zoom level, so my "virtual" reso…
Hey!
Can somebody tell me if this is possible using impactjs (with impact++)…
Heyho!
I just saw "Spriter" on Kickstarter (http://www.kickstarter…
I would also like to point out that multiple entity layers would allow more com…
The outline&fill version looks really nice! I tried to do this myself becau…
I'm not sure how to use the trace result. When I have the tile and get the…
I'd like to change the "one way no collision" prefab collision t…
I fixed the crosshair thing by just leaving "this.parent();" from the…
Heyho!
I'm using an entity for my crosshair following the mouse and a h…
Think of a level looking like this http://dl.dropbox.com/u/2395375/Oozengard%20…
Heyho!
I was wondering if its possible using impactJS to make another type o…