Impact

13 Posts, registered 1 decade ago

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1 decade ago in Anyone interested in collaborating on a game?:

Well I'm glad we got that all figured out :)

1 decade ago in Anyone interested in collaborating on a game?:

@lazer I'm confused as to what you think I am saying so I will state outrigh…

1 decade ago in Anyone interested in collaborating on a game?:

I just meant that I am a graphic designer professionally, so that occupies a gr…

1 decade ago in Anyone interested in collaborating on a game?:

Basically I'm a designer, that's what I do. I like programming, and I know the …

1 decade ago in Jump off a wall?:

How would you implement this? How would you determine whether the player is aga…

1 decade ago in Trying to create a "meat boy-esque" jumping system:

Another question, just out of curiousity and again referencing MeatBoy- when yo…

1 decade ago in Trying to create a "meat boy-esque" jumping system:

Very nice, thanks guys!

1 decade ago in Trying to create a "meat boy-esque" jumping system:

basically i want the user to be able to tap the button for a small jump, and ho…

1 decade ago in Problems with Entity.standing:

I've figured it out- the problem was fixed when I reduced the 'friction : y' to…

1 decade ago in Problems with Entity.standing:

a

1 decade ago in Problems with Entity.standing:

Ya the thing is I had it working fine and then it just stopped, but I don't kno…

1 decade ago in Problems with Entity.standing:

As soon as the level starts, it's false. I registers as 'true' for one frame af…

1 decade ago in My character's .standing property is not evaluating properly, any suggestions?:

As soon as the level starts, it's false. I registers as 'true' for one frame af…