1 decade ago by ThatAnalog
As soon as the level starts, it's false. I registers as 'true' for one frame after I land from a jump, then it goes back to being false.
I set up the _wmBoundingBox property and it looks like everything is in order so I don't know what's going on here... anyone else have this problem?
I set up the _wmBoundingBox property and it looks like everything is in order so I don't know what's going on here... anyone else have this problem?