Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by ThatAnalog

As soon as the level starts, it's false. I registers as 'true' for one frame after I land from a jump, then it goes back to being false.

I set up the _wmBoundingBox property and it looks like everything is in order so I don't know what's going on here... anyone else have this problem?

1 decade ago by StuartTresadern

You should not need to set .standing the engine will take care of that for you. Are you calling this.parent(): in your update code for the entity ?.

1 decade ago by Nico

Also, make sure your entity isn't spawned in the air in WM. If it is your entity will fall for a split second before landing on the collision map.
Page 1 of 1
« first « previous next › last »