32 Posts, registered 1 decade ago
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In main:
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populateItems: function() {
//spawn items if they exist
var x = …
Maybe it has something weird to do with the EntityStone collision box? Try offs…
You're about to hit the exact same wall I did, I think.
To setup a secu…
Awesome! Thanks, Jerczu. This worked perfectly :)
Can you be a little more specific?
I've tried defining it as both ig.sc…
As the title says.
How do I do this? For example pass the score variable to…
Also I just tried to push the Sumon demo that comes with Cocoon to my Android d…
I'm also trying to mess with cocoon a bit.
I've got my app minifie…
""_Quote from Megalodactyl_
Hey bay Area people, fancy meeting up at…
The problem is that when you call loadLevel() it clears all the background maps…
Also, make sure your entity isn't spawned in the air in WM. If it is your …
Solved with this.
main.js update :
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if( ig.input.pressed(…
""_Quote from Joncom_
I'm curious what you mean by "doesn…
Hey guys so I'm trying to dynamically check whether or not the player is c…
Hey guys so I'm using the health bar entity snippet from pointofimpact.
I…
I think the player movement speed is just fine. One thing I'd like to poin…
This is an absolutely fantastic plugin. Thanks so much for sharing, Philip. And…
I would send Dominic a PM about this.
I completely agree. Any games that people are willing to open source are a huge…
So I'm working on a game that will have quite a few "items" that…
No. Not unless you're on the same network with web sharing enabled.
Yo…
I would put some logic in the update function that simply limits how high the v…
I believe you can set it to pretender in weltmeister.
Thanks a ton Stahlman. I feel like an idiot...like I knew I would. It's a …
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update: function() {
this.moveToFront();
var…
I have serious doubts that it's official...
At times like these I wish …
Here's the call to spawnEntity. It worked just fine before I threw in thos…
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spawnEntity: function( type, x, y, settings ) {
var entityClass = typeof(…
Have you thought about hardcoding in an FPS limit? For example limit all client…
Hey guys, so I'm playing around with one of my longterm game projects toda…