Impact

32 Posts, registered 1 decade ago

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1 decade ago in Entity not being spawned where I tell it to:

In main: ## populateItems: function() { //spawn items if they exist var x = …

1 decade ago in enemy jumps then shoots:

Maybe it has something weird to do with the EntityStone collision box? Try offs…

1 decade ago in Creating an Impact.js Build system using node.js:

You're about to hit the exact same wall I did, I think. To setup a secure, h…

1 decade ago in Pass variable to different instances of ig.game?:

Awesome! Thanks, Jerczu. This worked perfectly :)

1 decade ago in Pass variable to different instances of ig.game?:

Can you be a little more specific? I've tried defining it as both ig.score, …

1 decade ago in Pass variable to different instances of ig.game?:

As the title says. How do I do this? For example pass the score variable to…

1 decade ago in Setting up Cocoon.js?:

Also I just tried to push the Sumon demo that comes with Cocoon to my Android d…

1 decade ago in Setting up Cocoon.js?:

I'm also trying to mess with cocoon a bit. I've got my app minified and zipp…

1 decade ago in Where are you based?:

""_Quote from Megalodactyl_ Hey bay Area people, fancy meeting up at…

1 decade ago in Hud:

The problem is that when you call loadLevel() it clears all the background maps…

1 decade ago in My character's .standing property is not evaluating properly, any suggestions?:

Also, make sure your entity isn't spawned in the air in WM. If it is your entit…

1 decade ago in Help determining which entity is clicked:

Solved with this. main.js update : ## if( ig.input.pressed('cli…

1 decade ago in Help determining which entity is clicked:

""_Quote from Joncom_ I'm curious what you mean by "doesn't scal…

1 decade ago in Help determining which entity is clicked:

Hey guys so I'm trying to dynamically check whether or not the player is clicki…

1 decade ago in Healthbar entity help:

Hey guys so I'm using the health bar entity snippet from pointofimpact. It wor…

1 decade ago in Wip: Paper Moon:

I think the player movement speed is just fine. One thing I'd like to point out…

1 decade ago in Pseudo 3D Renderer:

This is an absolutely fantastic plugin. Thanks so much for sharing, Philip. And…

1 decade ago in Can you change your forum username?:

I would send Dominic a PM about this.

1 decade ago in Code Reviewing:

I completely agree. Any games that people are willing to open source are a huge…

1 decade ago in Inventory Code:

So I'm working on a game that will have quite a few "items" that the …

1 decade ago in A Question on Local Host (WAMP):

No. Not unless you're on the same network with web sharing enabled. Your ey…

1 decade ago in locking camera to map:

I would put some logic in the update function that simply limits how high the v…

1 decade ago in Prerendered background chunks not being drawn?:

I believe you can set it to pretender in weltmeister.

1 decade ago in Help with some Draw code:

Thanks a ton Stahlman. I feel like an idiot...like I knew I would. It's a learn…

1 decade ago in Help with some Draw code:

## update: function() { this.moveToFront(); var…

1 decade ago in Is this an official Chinese version or pirate?:

I have serious doubts that it's official... At times like these I wish there…

1 decade ago in Weird Error in game.js:

Here's the call to spawnEntity. It worked just fine before I threw in those inc…

1 decade ago in Weird Error in game.js:

## spawnEntity: function( type, x, y, settings ) { var entityClass = typeof(…

1 decade ago in ig.Timer() is not multi-player friendly?:

Have you thought about hardcoding in an FPS limit? For example limit all client…

1 decade ago in Weird Error in game.js:

Hey guys, so I'm playing around with one of my longterm game projects today and…