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Your hit-boxes are too big - it makes it hard to jump over enemies. You can use…
A well written function should have a single responsibility. This is of course …
I suspect that in your update function, you are setting the velocity of the ent…
That's exactly what I needed! Thanks!
Thinking about this more - I guess my real question is, how do I deal with enti…
Apologies for the delay in replying, life took over! Thank you all for your res…
One thing that might be good is to have invisible void entities, and then to se…
I have an animation of my entity attacking, and I'm trying to figure out h…
I found this nifty utility, I thought others might find it useful. It's a …
Congratulations on shipping! Your game looks very well made, I hope that it…
I'm implementing doors in my game, and the logic is basically "if the…
Gameplay wise, I like it a lot - controls well, and is a good balance between c…