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You can play a limited version here:
spacewolf.adams50.org
You can play witho…
Hey all,
Uncodin, Inc. released it's first Ejecta game to the app store in D…
43.
I win!
Er...maybe that should be, "I lose."
Hmm...
After banging on this for several days, I don't have much more information. Her…
Update: this appears to happen intermittently on the iPad 2, as well.
This m…
The original index.js works fine on the iPad 3. I haven't tried the simulator b…
I tried my game's Ejecta port on the iPad 3 today, and got nothing but a blank …
Oops...wait. I think it was Friday the 5th when I last updated. Regardless, I d…
Oops. We cross-posted.
I will try the latest version, though I downloaded fr…
After further investigation, it appears that currentRenderingContext (in EJBind…
Hey all,
I'm porting one of my Impact games to Ejecta, and have run into a p…
So, I worked around this by extending the Font class (see below for code). It f…
Thanks for the quick reply, Dominic.
The latest version does indeed work as …
While porting one of my Impact games to Ejecta, I've run across the following b…
Hi all,
While porting one of my Impact games to Ejecta, I ran into a problem…
Dominic, this is brilliant! Thanks for taking the time to do it and thanks also…
Hi Thomas,
I experienced a similar problem trying to play a large music file…
Slither, can you post an some code showing how you're trying to load your resou…
That's a good question, Joncom.
I should've tried re-touching the font data …
Hey all,
I just ran into this problem today and thought I'd share a possible s…
@Graphikos,
Agreed!
In my case, that wasn't the problem, unfortunately. …
*headsmack*
You know, I might have figured it out if hadn't seen that shiny …
Hey all,
Stupid question, but how do I save the output of the font tool? I s…
Here's a question for the hardcore programmers out there...
Is it theoreticall…
@yatayata,
Thanks for the tip about appMobi. I haven't checked it out, but I…
OK...got it all figured out.
The full process for extending an existing impa…
Update:
Looking at the console log, I discovered that my fonts were being co…
Hi all,
I'm porting my impact game (http://www.freegamersjournal.com/boxt) fro…
Never mind, I figured it out.
ig.system.getDrawPos() converts game coordinat…