Impact

31 Posts, registered 1 decade ago

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1 decade ago in New Ejecta Game Release:

You can play a limited version here: spacewolf.adams50.org You can play witho…

1 decade ago in New Ejecta Game Release:

Hey all, Uncodin, Inc. released it's first Ejecta game to the app store…

1 decade ago in How old is everyone here?:

43. I win! Er...maybe that should be, "I lose." Hmm...

1 decade ago in Ejecta and iPad3:

After banging on this for several days, I don't have much more information…

1 decade ago in Ejecta and iPad3:

Update: this appears to happen intermittently on the iPad 2, as well. This m…

1 decade ago in Ejecta and iPad3:

The original index.js works fine on the iPad 3. I haven't tried the simula…

1 decade ago in Ejecta and iPad3:

I tried my game's Ejecta port on the iPad 3 today, and got nothing but a b…

1 decade ago in Ejecta: landscape race condition?:

Oops...wait. I think it was Friday the 5th when I last updated. Regardless, I d…

1 decade ago in Ejecta: landscape race condition?:

Oops. We cross-posted. I will try the latest version, though I downloaded fr…

1 decade ago in Ejecta: landscape race condition?:

After further investigation, it appears that currentRenderingContext (in EJBind…

1 decade ago in Ejecta: landscape race condition?:

Hey all, I'm porting one of my Impact games to Ejecta, and have run int…

1 decade ago in Fonts in Ejecta:

So, I worked around this by extending the Font class (see below for code). It f…

1 decade ago in Ejecta offscreen buffer fillRect bug:

Thanks for the quick reply, Dominic. The latest version does indeed work as …

1 decade ago in Ejecta offscreen buffer fillRect bug:

While porting one of my Impact games to Ejecta, I've run across the follow…

1 decade ago in Fonts in Ejecta:

Hi all, While porting one of my Impact games to Ejecta, I ran into a problem…

1 decade ago in Ejecta:

Dominic, this is brilliant! Thanks for taking the time to do it and thanks also…

1 decade ago in Safari bug?:

Hi Thomas, I experienced a similar problem trying to play a large music file…

1 decade ago in Media doesn't load:

Slither, can you post an some code showing how you're trying to load your …

1 decade ago in Font Displaying Wrong Characters:

That's a good question, Joncom. I should've tried re-touching the …

1 decade ago in Font Displaying Wrong Characters:

Hey all, I just ran into this problem today and thought I'd share a possi…

1 decade ago in How to Save a Font:

@Graphikos, Agreed! In my case, that wasn't the problem, unfortunat…

1 decade ago in How to Save a Font:

Thanks to you both!

1 decade ago in How to Save a Font:

*headsmack* You know, I might have figured it out if hadn't seen that s…

1 decade ago in How to Save a Font:

Hey all, Stupid question, but how do I save the output of the font tool? I s…

1 decade ago in Serving *.js files to iOSimpact:

Here's a question for the hardcore programmers out there... Is it theoret…

1 decade ago in iOSimpact: glGenTexture returns 0:

@yatayata, Thanks for the tip about appMobi. I haven't checked it out, …

1 decade ago in iOSimpact: glGenTexture returns 0:

OK...got it all figured out. The full process for extending an existing impa…

1 decade ago in iOSimpact: glGenTexture returns 0:

Update: Looking at the console log, I discovered that my fonts were being co…

1 decade ago in iOSimpact: glGenTexture returns 0:

Hi all, I'm porting my impact game (http://www.freegamersjournal.com/boxt…

1 decade ago in Newb question: ig.game.screen.x always zero?:

Never mind, I figured it out. ig.system.getDrawPos() converts game coordinat…