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No errors in console. I've checked with console to see if entities are bei…
Hey guys, I'm having a lot of problems with drawing entities and need a bi…
Haha yeah. Figured I'd post the solution in case anyone else ever has the …
Figured it out. Used the Image draw Tile function to get what I wanted, seen he…
So I'm trying to figure out a way to change an entities animation on updat…
Thanks Joncom. Maybe I'll make a multiplayer chess clone to figure out the…
Hey all!
I'm working on a TBS and I'm in the process of working on c…
Hey, dom, thanks for the reply. 'n' was coming from the ig.game.spawn…
I've created an 'item' class that simply stores information for …
I'm using a number of one-way 'up' tiles and I've been look…
Hey guys, just wanted to show off what I'm working on. I don't have m…
If my understanding is correct, this.standing (boolean) determines if the entit…
I'd like to be able to have the player collide on the x axis with a tile, …
Thanks joncom. It does indeed swap the coordinates, so instead of swapping them…
So I completely misunderstood how map information is stored before. Map informa…
Sorry, I was in a hurry when I originally posted.
I notice that by default the…
I was wondering if/how impact might be able to handle procedurally generated ma…