17 Posts, registered 1 decade ago
Contact
Send an email to ryananger
Recent Posts
No errors in console. I've checked with console to see if entities are being sp…
Hey guys, I'm having a lot of problems with drawing entities and need a bit of …
Haha yeah. Figured I'd post the solution in case anyone else ever has the same …
Figured it out. Used the Image draw Tile function to get what I wanted, seen he…
So I'm trying to figure out a way to change an entities animation on update. Ba…
Thanks Joncom. Maybe I'll make a multiplayer chess clone to figure out the netw…
Hey all!
I'm working on a TBS and I'm in the process of working on character p…
Hey, dom, thanks for the reply. 'n' was coming from the ig.game.spawnEntity(arg…
I've created an 'item' class that simply stores information for item stats on c…
I'm using a number of one-way 'up' tiles and I've been looking for a way to hav…
Hey guys, just wanted to show off what I'm working on. I don't have much in the…
If my understanding is correct, this.standing (boolean) determines if the entit…
I'd like to be able to have the player collide on the x axis with a tile, and i…
Thanks joncom. It does indeed swap the coordinates, so instead of swapping them…
So I completely misunderstood how map information is stored before. Map informa…
Sorry, I was in a hurry when I originally posted.
I notice that by default the…
I was wondering if/how impact might be able to handle procedurally generated ma…