Posts tagged with “Examples”

Updated Box2D Plugin

The official Impact Box2D Plugin has been updated to use Box2D 2.1a. This update features the new API and fixes some performance and stability problems.

The physics demo can be found on your download page and the plugin itself is at github.

Tuesday, June 18th 2013 / Tags: Examples, Plugins

Physics with Box2D

I just wrote a short tutorial about how to use the Box2D Physics Engine in Impact. Enjoy!

The source for this demo can be found on your download page.

Sunday, February 6th 2011 / Tags: Examples, Tutorials

Biolab Disaster Entity Pack

I just packed some Biolab Disaster's entities together. The pack mostly contains "logic" entities that are not directly visible in the game. These entities are ready to be used in your project.

Visit your download page for the link.

The Entity Pack includes:

  • EntityTrigger – a generic trigger entity, that does something when touched
  • EntityDelay – a delay that can be used in conjunction with a trigger
  • EntityHurt – gives damage to the activating entity
  • EntityLevelchange – loads the specified level when triggered
  • EntityEarthquake – shakes the screen when triggered
  • EntityMover – an example of a simple moving platform that visits all its targets
  • EntityParticle – generic particle entity
  • EntityDebris – spawns a number of particles when triggered
  • EntityVoid – does nothing; can be used as a target for movers
Monday, January 3rd 2011 / Tags: Examples