Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by KirbySaysHi

I adapted the jump n run box2d code to use the most up to date JS port of Chipmunk Physics, Chipmunk-js, and have released it: https://github.com/kirbysayshi/chipmunk-impactjs

You can play a demo at https://dl.dropbox.com/u/52514/games/impact-chipmunk/index-desktop.html.

Let me know what you think! It's still in a rough form (and is very simple, using bunches of code from the original box2d demo), but hopefully it allows someone to start using Chipmunk in ImpactJS.

1 decade ago by Xatruch

I actually find chipmunk pretty interesting, it got some awesome joints different from the ones in box2d. You can experience them here:

http://dl.dropbox.com/u/2494815/demo/Joints.html

1 decade ago by alexandre

Great demo there. Thanks for that (and to Kirby for the plugin).

How about publishing the code for the demo. Would help me and others get started with CP.

1 decade ago by Xatruch

I would gladly, but I didn't make the demo I took it from the box2d forums. most precisely here: http://box2d.org/forum/viewtopic.php?f=22&t=8072

But i'll look more closely unto cp and make a similar demo.

1 decade ago by alexandre

Don't do it just for me. Your github codebase as it is now provides one with a good start. An example of a joint would be nice, but beyond that, nothing needed IMO.

1 decade ago by jorasso

Nice work! However I can shoot through walls:
http://www.youtube.com/watch?v=So3vRIIAtB0&feature=youtu.be

1 decade ago by KirbySaysHi

@alexandre, @Xatruch, the joint demo comes with chipmunk-js (https://github.com/josephg/Chipmunk-js), you can see the link in the header description.

@alexandre, were you asking for a joint demo to be added to chipmunk-impact plugin? If so that's possible, if someone wants to give me a simple idea?

@jorasso, hahaha you're totally right! Part of that is the way the projectile is spawned... there isn't any logic for "if the player is facing a wall, don't allow shooting".

To all: There is a better way to make a platforming player, apparently, which I'm discussing here (https://chipmunk-physics.net/forum/viewtopic.php?uid=1705&f=1&t=2363&start=0) and trying out. If I make progress, I'll definitely push the code. The main issue I've been seeing is the player overlapping a bit with level geometry, and things being squishy.

1 decade ago by alexandre

were you asking for a joint demo to be added to chipmunk-impact plugin? If so that's possible, if someone wants to give me a simple idea?


Just an idea: in your current demo, a hinged platform.

1 decade ago by Xatruch

Hi guys I passed two demos from chipmunk that works on ImpactJS. One is of joints and the other is from balls you can download them here:

http://www.mediafire.com/?isaq7rbadzkz751

@KirbySaysHi Thanks alot for the plugin, chipmunk is awesome!

1 decade ago by KirbySaysHi

@Xatruch, nice job porting. Any chance you'd want to expand the demo that comes with the plugin to include ramps and or joints? Pull requests are welcome! (https://github.com/kirbysayshi/chipmunk-impactjs)

Ramps will be tough, because each tileDef will require a similar "shape def" or something like it.
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