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Yes it will load the image, but when you spawn the same entity later it won…
[http://impactjs.com/forums/code/per-pixel-collision-detection-plugin]
Hi drhayes thanks alot for the links.
Well to be honest I just have the idea…
Hi thanks for the replies.
@Joncom Yes Box2D is pretty good but also heavy, wa…
Hi, yes freeing it will garbage collect it at some point but that can hurt the …
Watching other peoples games. I create a list of things I would like to add/cha…
Hi, does anybody knows how to make collision between hexagonals? The default co…
Try
##
ig.game.player.body.m_mass = 10;
##
you could also just add a boolean to open the door when the player collides wit…
A clever solution, thanks!
Impact is an awesome HTML5 framework, and for me the best one. The only thing I…
Yea thats the great thing about box2d, its physics. Also you can get creative w…
you can set velocities on box2d
##
this.body.m_linearVelocity.x = 10;
##
Nice demo and cool effects! I'm interested in that plugin, and don't …
i'm not sure if I followed right what you're saying but if you do som…
Really nice graphics! Awesome game!
great game! I liked the music.
""_Quote from quidmonkey_
Be careful using vectors. Your natural in…
Hi quidmonkey thanks for the words. I really don't know how I can make thi…
You could use the check() function on your enemy entity, like:
##
check: fu…
Hi guys I passed two demos from chipmunk that works on ImpactJS. One is of join…
I would gladly, but I didn't make the demo I took it from the box2d forums…
I actually find chipmunk pretty interesting, it got some awesome joints differe…
Hi paul, I had the same problem. The way quidmonkey does its collision detectio…