Impact

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10 years ago by Cedriking

Hello,
It been a while since I've used Impact, now i'm trying to do an online game, in this game I have one entity ( EntityPlayer ) and each player have the same entity, what it's strange is that I'm currently using just 2 players, each player have an unique id. I've created two variables inside the main game, ig.game.player and ig.game.enemy (this.player and this.enemy) and when I first log in with one, I set ig.game.player.id to that id, and when the second player (the enemy) log in, I set ig.game.enemy.id to the enemy id, what it's strange is when I look into my code, both (the enemy and the player) have the same ID after I set the new id to the enemy, they are both EntityPlayer.

How is that possible if I have player and enemy that when I change something to enemy, it's changed also the player variable is changed?

Is there a way that I can have both with EntityPlayer but both aren't the same player or Entity.

Thank you for your help =D

10 years ago by Cedriking

BTW I use ig.game.spawnEntity (this.spawnEntity) to create the player and the enemy.

Thank you again.

10 years ago by Xatruch

i'm not sure if I followed right what you're saying but if you do something like


var a = ig.game.spawnEntity( EntityPlayer );
var player = a;
var enemy = a;

enemy.id = 10;

player.id  // 10

it's the same instance so what happens to one will happen to the other.

10 years ago by Cedriking

Hi, thanks for your help, what I did was:
this.player = this.spawnEntity( EntityPlayer );
this.enemy = this.spawnEntity( EntityPlayer );

this.player.id = 10;
this.enemy.id = 20;

this.player.id // 20
this.enemy.id // 20

why? they are not the same entity, they are two entities in the game, there is just one of them in both variables.

10 years ago by mglnunez

I just tried your code in my game but I got the expected result.
Is there another place where you change the id of the entities?

10 years ago by Cedriking

Hi everyone, just to let you know that I found my problem, I dont know why I did this, but inside EntityPlayer I had ig.game.player = this; when in init function, so that's why every entity of EntityPlayer became ig.game.player :P

Thank you for the help anyway :D
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