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Another thing is that browsers have Math.random() implemented differently.
A…
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ig.Entity.TYPE.NONE
#
Does not mean that there is a type of "none&quo…
maxVel.x and maxVel.y are positive numbers.
You are making them all move at neg…
Basically NaN stands for Not a Number. So you are putting something that is no…
For the first problem I'll just give you the jist of what I would do if i …
I played your game a few minutes, I couldn't get the bug with just running…
I can tell you that you could have used the collision map for this. Check out D…
I just tried your code in my game but I got the expected result.
Is there anot…
I see 2 things.
First: You are setting up your animations every frame.
So w…
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if (this.currentAnim.frame == 0 || this.currentAnim.frame == 1)
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Only …
After looking Impact's game.js I found that it calls ig.Entity.touches fun…