Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by mandarin

Phew! Long title.

I thought I'd just mention to you all that I have posted a couple of articles about some of the things we (me and Krisjet) did for a client of mine. We used ImpactJS to create the games on jippi.no, and had to do some modifications to ImpactJS in order to meet the technical requirements.

So instead of spreading this across five new threads, I'll collect them all here.

First up is fast switching between your game and Weltmeister. Explained here: Fast switching between your game and Weltmeister

A little bit about the entity generation system we built: Automating entity generation with PHP

Dynamic loading of entities, levels and assets: Dynamic loading of assets, entities and levels

An explanation of the create/destroy functions that allows you to restart the game without having to reload the page: Starting and restarting a game without reloading the page

Adding behaviours to a level in a very clean way: Better handling of behaviours in ImpactJS

You can read about the project here: JIPPI project description

Hope this is of use to anyone. Feel free to ask questions.

--
Thomas

1 decade ago by FelipeBudinich

Thanks for the ideas and implementations. Using PHP to automatically generate entities looks very interesting.

1 decade ago by lazer

Great collection, thank you!
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