1 decade ago by mandarin
Phew! Long title.
I thought I'd just mention to you all that I have posted a couple of articles about some of the things we (me and Krisjet) did for a client of mine. We used ImpactJS to create the games on jippi.no, and had to do some modifications to ImpactJS in order to meet the technical requirements.
So instead of spreading this across five new threads, I'll collect them all here.
First up is fast switching between your game and Weltmeister. Explained here: Fast switching between your game and Weltmeister
A little bit about the entity generation system we built: Automating entity generation with PHP
Dynamic loading of entities, levels and assets: Dynamic loading of assets, entities and levels
An explanation of the create/destroy functions that allows you to restart the game without having to reload the page: Starting and restarting a game without reloading the page
Adding behaviours to a level in a very clean way: Better handling of behaviours in ImpactJS
You can read about the project here: JIPPI project description
Hope this is of use to anyone. Feel free to ask questions.
--
Thomas
I thought I'd just mention to you all that I have posted a couple of articles about some of the things we (me and Krisjet) did for a client of mine. We used ImpactJS to create the games on jippi.no, and had to do some modifications to ImpactJS in order to meet the technical requirements.
So instead of spreading this across five new threads, I'll collect them all here.
First up is fast switching between your game and Weltmeister. Explained here: Fast switching between your game and Weltmeister
A little bit about the entity generation system we built: Automating entity generation with PHP
Dynamic loading of entities, levels and assets: Dynamic loading of assets, entities and levels
An explanation of the create/destroy functions that allows you to restart the game without having to reload the page: Starting and restarting a game without reloading the page
Adding behaviours to a level in a very clean way: Better handling of behaviours in ImpactJS
You can read about the project here: JIPPI project description
Hope this is of use to anyone. Feel free to ask questions.
--
Thomas