Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

5 years ago by Apiheld

I'm quite curious whether or not the new iPhone 6 will break pixel-style games released with Ejecta. Look at this stuff: http://www.paintcodeapp.com/news/iphone-6-screens-demystified

The beauty of the iPhone was so far, that there were only 2 screen sizes you had to develop your game for. That beauty is obviously gone now. Anways, we'll see how it turns out :)

5 years ago by dungeonmaster

I guess you are right about pixel-style. But with all this interpolation thing in the iPhone6+, it still might not disturb if the pixels you use are big enough...I guess?

By the way, I just published an iOS game with Ejecta. Somehow for iPhone6 and iPhone6+ the lazy 320x480 works, game is also released in the store a few days ago. I tried to get the native resolution when using iPhone6 simulator but Ejecta somehow always gave 320px. Maybe it has smt. to do with armv7 instructions or so?

https://itunes.apple.com/en/app/jewelled-stars-mythos/id926038500?mt=8
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