This forum is read only and just serves as an archive. If you have any questions, please post them on

10 years ago by Apiheld

I'm quite curious whether or not the new iPhone 6 will break pixel-style games released with Ejecta. Look at this stuff:

The beauty of the iPhone was so far, that there were only 2 screen sizes you had to develop your game for. That beauty is obviously gone now. Anways, we'll see how it turns out :)

10 years ago by dungeonmaster

I guess you are right about pixel-style. But with all this interpolation thing in the iPhone6+, it still might not disturb if the pixels you use are big enough...I guess?

By the way, I just published an iOS game with Ejecta. Somehow for iPhone6 and iPhone6+ the lazy 320x480 works, game is also released in the store a few days ago. I tried to get the native resolution when using iPhone6 simulator but Ejecta somehow always gave 320px. Maybe it has smt. to do with armv7 instructions or so?
Page 1 of 1
« first « previous next › last »