Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

8 years ago by axphin

I've been using Photoshop to edit the tiles, but was wondering if anybody was using anything more streamlined for basic editing.

I tried Pixen which seems kind of cool, but it has a few bugs.
https://github.com/philippec/Pixen

8 years ago by spacehunter

I use Pixelmator and I like it :)

8 years ago by stahlmanDesign

I've wanted to use Pixen several times because it has often been recommended for previewing animations. But like you said, it's buggy and doesn't work on OS X, at least the few times I have tried to install it.

8 years ago by Datamosh

Grafx2 (http://code.google.com/p/grafx2/) is amazing

8 years ago by axphin

Nice! I used Deluxe Paint 2 in high school. This takes me back.

I also loved PixelPaint for the Mac.

8 years ago by nickoneill

I've been using Acorn recently for osx. It's a bit different than photoshop which takes some getting used to but I like the simplicity overall.

http://flyingmeat.com/acorn/

8 years ago by paularmstrong

I have used Photoshop for years, but have been looking for a replacement forever.

I'm currently using Pixelmator and enjoying it, but missing some key features from PS that I need for every day work. For game pixel art, however, it's been working really well.

I tried to use Pixen, but just could not get used to some of its quirks.

Acorn looks really neat. If I hadn't already bought Pixelmator, I would probably try to get into using it.

8 years ago by BFresh

I use Gimp for 99% of what I do and Photoshop for the last 1%. I highly suggest Gimp to anyone since it is free.

http://www.gimp.org

Side Note: I make a fair amount of patterns, brushes, etc. that work in both Gimp and Photoshop at http://www.texturemate.com . There are some things there like seamless brick patterns that are pretty useful for backgrounds in games!
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