1 decade ago
by svoop
This looks very promising, great job! I don't mind the price tag, however, the game devels might want to get a few cents from the players, too. Putting a game on a webserver for free playing is trivial, but do you have strategies in mind to package games for the various app stores?
1 decade ago
by dominic
Well, as mentioned in the
other thread, Titanium or PhoneGap seem to be reasonable solutions for that.
Adobe AIR is one method too... though not quite as DRM friendly.
I'm trying to integrate impact into appMobi right now. They are a Titanium competitor I believe. Their GUI is a lot easier to understand and it's free to make Android apps.
Just a quick update to anyone interested, the appMobi integration worked perfectly. As long as you code impact to pre-render the background, it's like butter. Already have a working alpha of my game on an Android device.
1 decade ago
by ceej
MobileMark: Would you be able to give us a working example? Or just the code to render pre-render the background?
Many thanks,
CJ
I found the code and many helpful mobile tips on this page:
http://impactjs.com/documentation/impact-on-mobile-platforms
my code looks like this:
init: function() {
// Bind with touch instead of keys
ig.input.bindTouch( '#buttonLeft', 'left' );
ig.input.bindTouch( '#buttonRight', 'right' );
ig.input.bindTouch( '#buttonJump', 'jump' );
ig.input.bindTouch( '#buttonShoot', 'shoot' );
this.loadLevel( LevelTest );
if( ig.ua.mobile ) {
for( var i = 0; i < this.backgroundMaps.length; i++ ) {
this.backgroundMaps[i].preRender = true;
}
}
},
this code is inserted in the main js document in the game folder. Hope that helps.
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