1 decade ago
by Bradley
I'm learning impactjs for client demands. One of the first things I'll be learning is how to make an entity climb walls. Any thoughts on how this could be accomplished? Am I up against something particularly tricky there?
1 decade ago
by dominic
This really depends on how you want to implement it. Is it for the Player or some Enemy AI?
The Entity's
handleMovemenTrace() method should be a good starting point. Also, you may want to disable gravity for that entity while it sticks to a wall; have a look at
gravityFactor. Hope that helps a bit.
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