1 decade ago by Ludei
Hey guys!
For those of you interested in getting your awesome Impact game on Android/iOS you can do it for FREE with CocoonJS. In fact, the Android version of the biolab disaster game by Dominic was deployed using CocoonJS (https://play.google.com/store/apps/details?id=org.phoboslab.biolabdisaster&hl=en)
In case some of you don't know about our CocoonJS platform, it allows anybody to easily deploy, accelerate, and monetize HTML5 games to iOS/Android. So how do you do this?
Two easy steps:
1) We have a CocoonJS launcher app (available on Google Play,still pending for iOS )that allows you to test your Impact game directly on the device by simply uploading a zip folder(No SDK) . It also has a mobile debugger :)
2) We will soon enough come out with a Cloud compilation system that will allow anyone, for free, to package their impact game to the iOS and Android stores (via .APK and Xarchive file)
Other info:
Fortunately we don't have an SDK(no need to learn anything new!!) , our platform conforms to the HTML5 stack and has an accelerated canvas environment. Simply code in plain HTML5 and JavaScript and your impact based canvas game will be accelerated.
Here's a simple guideline about using the CocooNJS launcher App:
http://blog.ludei.com/the-cocoonjs-launcher-app-a-simple-tutorial/
We encourage anyone to just try it, we believe the results speak for itself.
For those of you interested in getting your awesome Impact game on Android/iOS you can do it for FREE with CocoonJS. In fact, the Android version of the biolab disaster game by Dominic was deployed using CocoonJS (https://play.google.com/store/apps/details?id=org.phoboslab.biolabdisaster&hl=en)
In case some of you don't know about our CocoonJS platform, it allows anybody to easily deploy, accelerate, and monetize HTML5 games to iOS/Android. So how do you do this?
Two easy steps:
1) We have a CocoonJS launcher app (available on Google Play,still pending for iOS )that allows you to test your Impact game directly on the device by simply uploading a zip folder(No SDK) . It also has a mobile debugger :)
2) We will soon enough come out with a Cloud compilation system that will allow anyone, for free, to package their impact game to the iOS and Android stores (via .APK and Xarchive file)
Other info:
Fortunately we don't have an SDK(no need to learn anything new!!) , our platform conforms to the HTML5 stack and has an accelerated canvas environment. Simply code in plain HTML5 and JavaScript and your impact based canvas game will be accelerated.
Here's a simple guideline about using the CocooNJS launcher App:
http://blog.ludei.com/the-cocoonjs-launcher-app-a-simple-tutorial/
We encourage anyone to just try it, we believe the results speak for itself.