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@dsims unfortunately I think this is still only Chrome Canary, so not so much s…
This is not an easy question to answer, a lot of it has to do with your underst…
I guess it depends on how the contract was setup?
Did you just use your pers…
Since Impact++ is a third party plugin, I would suggest checking in on any offi…
Guys, I said it 2 years ago above, I'll say it again.
It's on your…
So, #.preRendering# will require more memory, but will improve rendering perfor…
I really only address nulling out level data and assets. These are actually hug…
I have a solution in my project that has worked very well, however the downside…
Try running the file through a js beautifier (to turn it into a nicely indented…
@FragOnly: Entity layers are possible with my layers plugin: https://github.com…
Currently web workers are not implemented in Ejecta, I believe because they are…
First off, in your code snippet, there's potential bug.
The line:
##
th…
Is it modified using the #Class.inject# method? If so, then it should be fine.
…
Another point against using eval inside a closure you lose a lot of pre-allocat…
No worries, just trying to help out where I can :)
This thread is a bit confusing, so forgive me if I am just reiterating things, …
Silent: To 'erase' you can also just press spacebar and click anywher…
Some of these I agree with, however I think 2 in particular would be a major ch…
It should be in ./lib/impact/debug?
So here's the thing.
I obviously can't speak for Dom, but I have t…
Also, thinking about your method a bit more, you would destroy any dependency o…
Yeah, I personally usually avoid inheritance altogether, especially in the case…
Interesting idea using eval, however I assume you'd absolutely destroy the…
Assuming you created an App folder inside the Ejecta project that contains impa…
Just check if ig.ua.mobile is true and don't load the sound files.
Yes, background animations should work as normal (by normal I mean how it was d…
DavidH:
Images use @2x based on pixel density, not window size. You can read…
Layers.js is now officially a project with documentation.
The new update lin…
Depends on the type of graphics you are going for. If you are going for more pi…
So the name is tentative, the code is definitely a first pass, but I am present…