1 decade ago
by mLautz
Last month I created a short platformer for my first project in Impact, and was pretty happy with it. This month I'm working on a top down dungeon delving game where my main goals are to learn level generation and enemy AI.
You can check out my January Entry here:
Dodge that Keg
And the latest update to my February game here:
Chuck the Con
I'm planning to make all my code public in the near future, but I need to do some organizing first. I hope you enjoy my first game :)
1 decade ago
by barthak
Nice :) I had a difficult time with the first one, I kept dying at the second ball.
For the second one, the weapon select seems to be made more so for Touch screens, maybe use the numerical keys on the keyboard to switch weapons. How many hits are needed to kill the skeletons?
Nice work!
1 decade ago
by lazer
Cool! I haven't gotten to try the second one yet, but the first one kept me busy out of sheer determination to make it up that ladder :P. The jump trigger seemed a little unreliable, but that may just be me...
I made a tree growing simulation for my January entry.
Game:
http://liza.io/alientree
Code:
https://github.com/drakonka/Alien-Tree
1 decade ago
by mLautz
@Barthak The whole physics config could use a little tweaking I agree. With time you can get a feel for it and have no problem (based on watching others play). I would have liked to make it more accessible, but that would have been a combination of modifying my terrain, barrels, and player physics. For January I was mostly aiming to get a set of levels and "good enough" graphics out there.
For the second game, numerical keys are a bit tricky because I allow you to assign a weapon to the left and right mouse buttons. I thought a weapon wheel was a nicer looking option than having a weapons bar that you left/right click. I do see your point though! (I apologize if it was not apparent that you had left and right mouse weapons, I need to go back and update the intro screen)
As for the skeletons... they have 10 health. The weapon damage varies based on the weapon. All weapons do a fixed amount aside from the hammer (1 uncharged, 4 charged).
@lazer There were some issues that I didn't get around to fixing in time related to jumping at the top of a slope. If you had enough momentum after running up the first slope you would temporarily leave the ground, rendering you unable to jump (jump checks the standing condition).
I had a brief chance to play with alientree last week, but I think I kept killing it within a few seasons. How often do you need to water a plant? I wanted to try again now, but I can't get to your blog through my proxy at the moment :(
I made six levels for Dodge that Keg, but it sounds like the first one is being troublesome. I may need extra play testing for future games (where I don't sit right there and explain it to my friends xD ).
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