10 years ago by DrkSephy
After one year of teamwork, perseverance, and countless hours of development, we proudly present our latest project: "Fire Emblem: Chronicles of the Abyss", a fan-made remake of Fire Emblem: The Blazing Sword on the Game Boy Advance.
About the Game:
Fire Emblem: Chronicles of the Abyss is a turn-based strategy game in which you command an army of units and battle hordes of enemies across various landscapes.
Follow Jaffar, the proclaimed Angel of Death, as he travels across the lands with his small band of avengers. Immerse yourself in three expansive, detailed maps as you lead this band of mercenaries in their quest for vengeance.
Development:
This project started in mid-November 2013. It was not until February 2014 that the project was deemed feasible with the ImpactJS game engine. From there we began rapid development over the span of five weeks, crunching new features almost every other day, including but not limited to: enemy pathfinding, a complex animation system, user interfaces, equipment/item system, expansive music system, and more.
Source Code:
For those interested in the game's source code, it is publicly available here: https://github.com/chessmasterhong/WaterEmblem. We hope that it will help give you some ideas for your own games.
Comments and suggestions are very much appreciated, as are constructive criticisms. We hope you will enjoy playing this game as much as we enjoyed making it.
About the Game:
Fire Emblem: Chronicles of the Abyss is a turn-based strategy game in which you command an army of units and battle hordes of enemies across various landscapes.
Follow Jaffar, the proclaimed Angel of Death, as he travels across the lands with his small band of avengers. Immerse yourself in three expansive, detailed maps as you lead this band of mercenaries in their quest for vengeance.
Development:
This project started in mid-November 2013. It was not until February 2014 that the project was deemed feasible with the ImpactJS game engine. From there we began rapid development over the span of five weeks, crunching new features almost every other day, including but not limited to: enemy pathfinding, a complex animation system, user interfaces, equipment/item system, expansive music system, and more.
Source Code:
For those interested in the game's source code, it is publicly available here: https://github.com/chessmasterhong/WaterEmblem. We hope that it will help give you some ideas for your own games.
Comments and suggestions are very much appreciated, as are constructive criticisms. We hope you will enjoy playing this game as much as we enjoyed making it.