Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by Ids

Please check our new game, http://bit.ly/mangu_game leave comments about it!

1 decade ago by fugufish

nice graphics! using arrow keys for fb is still hard, try to develop a more click-friendly navigation system.

1 decade ago by Ids

Thanks for the recommendation!! I will implement touch controls for the menu system!

1 decade ago by fugufish

quick question: how many people worked on this game?

1 decade ago by Jerczu

Good stuff I like the anims although some of the graphics look like taken from sonic ;) - Personally I don't know what fugufish ;) wants from your controls - Works well for me although pressing arrow up to enter is not very user friendly and confusing at time.

1 decade ago by Nathre

@Fugufish: We were 2 people working on the game and beta testers (friends).


@Jerczu: We did want to add the enter key but then we thought about making it playable on smartphones and there was not that much space for more buttons.

1 decade ago by fugufish

what i meant by controls is a click (mouse) driven interface. 99.99% of facebook games use clicking because it helps the player to focus on the game window. If you're on keyboard controls and someone chat messages you, the focus is gone (i.e keyboard controls don't work anymore)

1 decade ago by Jerczu

Anyway it does look nice..

1 decade ago by fugufish

agreed!

1 decade ago by quidmonkey

Looks great!

I'm curious to know how you implemented the Facebook API? With JS? If so, where did you embed it in Impact?

1 decade ago by Nathre

We want to thank everyone for your support and feedbacks, we wouldn't be able to do it without the impact community (you guys).

@quidmonkey, you gonna get a reply from -Ids- soon about FB API.

P.S.
We are still working on FB, if You want to play it outside FB you can do it here:

http://mangu.ideostudio.com/nofbindex.html

1 decade ago by Ids

@quidmonkey yes we use javascript api but merged with some server functions with ajax to store ranking and request for gifts to other fb users. we did that on the main script of the game!

1 decade ago by quidmonkey

So I'm new to Facebook, but how did you grab your user info?

Thx for the reply!

1 decade ago by Ids

@quidmonkey you need user permissions to perform api calls, when user gives permissions to your app, facebook send a parameter in the canvas page "signed request" then you can grab any data that your app is permitted with a token string in your signed request, if you need more specific help I'm glad to help you!

1 decade ago by quidmonkey

Cool!

I'm still lost. I looked through the Javascript SDK but saw no "signed request". I understand you call FB.init(), and then grab the user data, but which method do I call? Am I suppose to do a FQL query to grab username?

1 decade ago by Ayalaskin

Sorry by ressurecting this topic, but I have a question.
How did you manage to fix the canvas in the location?
Here, when I resize the browser, the canvas move to be in the center and overlaps other html.

Thank you.
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