Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by korzen303

Hi,

I am working on a small old-school multiplayer shooter using Box2D based on the physics example.

So far I've got a simple java websocket servlet running JBox2D 2.1.
On the client side there is a Box2D.js 2.1 used for now only for particles and raycasting.

Also implemented fallback to flash TCP if websockets are not supported.

Open many browser tabs to see the final effect.
Don't forget to aim using mouse or a finger on phones/tablets;)


Should work on:
latest desktop Firefox, Chrome and Opera
mobile versions of Firefox, Opera and Safari.
also works via flash fallback on Android Browser, very laggy though

(Some browsers require to manually enable the websockets

UPDATE

I gave up on multiplayer idea. Singleplayer version HERE. May get back to the idea though.

1 decade ago by Seeders

Doesn't seem to work. The level loads, but I dont see a player and nothing happens. No errors in my console either.

1 decade ago by korzen303

Server is up and running, which browser are you using? Do you have websockets enabled?

1 decade ago by cjustus

Very nice korzen303...

I'm working on a multiplayer tank game using socket.io for websockets, and event.js on the backend... I'd like to keep in touch with you so that we can share findings...

My game is very very early, but you can see v 0.1 here (open multiple browser tabs... I'm only testing with Chrome right now)...

http://www.justustech.com:8080/test1/

Chris

1 decade ago by korzen303

I gave up on multiplayer idea. Singleplayer version HERE. May get back to the idea though.
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