10 years ago
by Philip
Hej,
Malte and I participated in the
GBJam and made Scrapped Robot for it in 6 days.
It's a gameboy themed videogame about being a scrapped robot searching for a new hat. The game includes infinite generated levels, exciting boss fights, 10 hats with different attributes and unlimited adventures.
Have fun!
10 years ago
by Joncom
infinite generated levels
Very curious how you pulled this off!
This is awesome, I totally want to make my game feel just like this!
10 years ago
by Philip
Quote from ckcollab
This is awesome, I totally want to make my game feel just like this!
Thanks!
Quote from Joncom
Very curious how you pulled this off!
The code is a mess right now. Some reuse of old code from me and a very big memory footprint.
You can see it in action without impact here:
http://data.bureaubureau.de/philip/lvl_2/
10 years ago
by Joncom
Quote from Philip
You can see it in action without impact here: http://data.bureaubureau.de/philip/lvl_2/
That is awesome! Each new level looks quite good.
How much time did you spend on level-generation-code? Is this the first time you've done this kind of work? Did you find any resources on the subject that were particularly useful?
10 years ago
by Philip
Uff, two days I guess. Lots of try and error and reuse of old code.
I once implemented an random walker based on
Vlambeers map generation. I took the result of that and used an cellular automata descripted in
here. That last site has some more information about different approaches.
I once did an edge walker that detects shapes in a stupid way, but was enough to look for the biggest island.
Then i randomly places obstacles depending on their neighbors, so some little woods and stone groups appeared. The placement of the entities works in a similar matter.
After all that I run a little pathfinder from the start tot the end point and remove all obstacles in the way, so the end point is reachable.
10 years ago
by Joncom
Thank you for posting those two links.
The automata one is particularly interesting!
10 years ago
by drhayes
Thanks for the links! And good job on the game. ( =
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