Impact

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Scrapped Robot

 by Philip
 Rating: 6.1/10 after 14 votes Please login to rate! Can't rate your own Game! Already rated!

10 years ago by Philip

Hej,

Malte and I participated in the GBJam and made Scrapped Robot for it in 6 days.

It's a gameboy themed videogame about being a scrapped robot searching for a new hat. The game includes infinite generated levels, exciting boss fights, 10 hats with different attributes and unlimited adventures.

Have fun!

10 years ago by Joncom

infinite generated levels
Very curious how you pulled this off!

10 years ago by ckcollab

This is awesome, I totally want to make my game feel just like this!

10 years ago by Philip

Quote from ckcollab
This is awesome, I totally want to make my game feel just like this!


Thanks!

Quote from Joncom
Very curious how you pulled this off!


The code is a mess right now. Some reuse of old code from me and a very big memory footprint.

You can see it in action without impact here: http://data.bureaubureau.de/philip/lvl_2/

10 years ago by Joncom

Quote from Philip
You can see it in action without impact here: http://data.bureaubureau.de/philip/lvl_2/
That is awesome! Each new level looks quite good.

How much time did you spend on level-generation-code? Is this the first time you've done this kind of work? Did you find any resources on the subject that were particularly useful?

10 years ago by Philip

Uff, two days I guess. Lots of try and error and reuse of old code.

I once implemented an random walker based on Vlambeers map generation. I took the result of that and used an cellular automata descripted in here. That last site has some more information about different approaches.

I once did an edge walker that detects shapes in a stupid way, but was enough to look for the biggest island.

Then i randomly places obstacles depending on their neighbors, so some little woods and stone groups appeared. The placement of the entities works in a similar matter.

After all that I run a little pathfinder from the start tot the end point and remove all obstacles in the way, so the end point is reachable.

10 years ago by Joncom

Thank you for posting those two links.
The automata one is particularly interesting!

10 years ago by drhayes

Thanks for the links! And good job on the game. ( =
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