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""_Quote from gnx_
Can I ask what did you use to make a windows exec…
The game doesn't really work on the iPhone prior iOS8. And we didn't …
Hej,
we just released our second impact game, Super Scrapped Robot. Some of yo…
As I wrote this i was wondering if the same thing happens with big instances of…
Hej,
i have a little problem with the rendering of some backgroundMaps in Ej…
Do you initialize the timer in the init function or the class itself?
Anyway, i…
Yeah, I too. Otherwise it's hard to see what the plugin actually does. Wit…
Hej,
for our last game [http://impactjs.com/forums/games/scrapped-robot-gb-j…
Uff, two days I guess. Lots of try and error and reuse of old code.
I once i…
""_Quote from ckcollab_
This is awesome, I totally want to make my g…
Hej,
Malte and I participated in the [http://www.gbjam.net/ GBJam] and made …
Hum, I did some testing and it looks like it's not really save to use more…
I have an original iPad, too, but with iOS 5.1.1. maybe that is an problem with…
Hum, just looked into this. It works fine for me. At least with the test code i…
@graphikos: Passage absolutely, but i didn't know loved ore MetaDating. Ha…
Just finished my Ludum Dare entry.
You can visit the ld entry here: http://…
Hum, it's getting weirder. I don't see a problem there. I tried a lit…
Really weird. I can't recreate the problem. My main.js looks like this:
…
Hej,
I just updated the plugin a little and wrote some more documentation. I…
Hum, I'm sorry that this was such a hard time to get to work. <but you …
You can't directly track objects per frame but you can look into the memor…
You should consider using a high performance vector library like https://github…
When I developed Steamclash I used websockets to test the whole thing a lot eas…
Hum, sorry, i'm not looking that often here in the forums.
But normall…
Just tested the old Version again and it was slower than I remembered. So yeah,…
Yeah!
Had to port Steamclash this evening and it went really well, even thou…
No and yes. Impact doesn't provide a simple solution to this, cause it…
It's more a funny little thing.
But if you write your own shader, you …
Hej,
I couldn't sleep and played a little bit with [http://evanw.github…
Most of the time you produce to much garbage. That needs to be collected and ma…