Impact

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Scrapped Robot

 by Philip
 Rating: 6.1/10 after 14 votes Please login to rate! Can't rate your own Game! Already rated!

1 decade ago by Philip

Hej,

Malte and I participated in the GBJam and made Scrapped Robot for it in 6 days.

It's a gameboy themed videogame about being a scrapped robot searching for a new hat. The game includes infinite generated levels, exciting boss fights, 10 hats with different attributes and unlimited adventures.

Have fun!

1 decade ago by Joncom

infinite generated levels
Very curious how you pulled this off!

1 decade ago by ckcollab

This is awesome, I totally want to make my game feel just like this!

1 decade ago by Philip

Quote from ckcollab
This is awesome, I totally want to make my game feel just like this!


Thanks!

Quote from Joncom
Very curious how you pulled this off!


The code is a mess right now. Some reuse of old code from me and a very big memory footprint.

You can see it in action without impact here: http://data.bureaubureau.de/philip/lvl_2/

1 decade ago by Joncom

Quote from Philip
You can see it in action without impact here: http://data.bureaubureau.de/philip/lvl_2/
That is awesome! Each new level looks quite good.

How much time did you spend on level-generation-code? Is this the first time you've done this kind of work? Did you find any resources on the subject that were particularly useful?

1 decade ago by Philip

Uff, two days I guess. Lots of try and error and reuse of old code.

I once implemented an random walker based on Vlambeers map generation. I took the result of that and used an cellular automata descripted in here. That last site has some more information about different approaches.

I once did an edge walker that detects shapes in a stupid way, but was enough to look for the biggest island.

Then i randomly places obstacles depending on their neighbors, so some little woods and stone groups appeared. The placement of the entities works in a similar matter.

After all that I run a little pathfinder from the start tot the end point and remove all obstacles in the way, so the end point is reachable.

1 decade ago by Joncom

Thank you for posting those two links.
The automata one is particularly interesting!

1 decade ago by drhayes

Thanks for the links! And good job on the game. ( =
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