1 decade ago
by Philip
Hej,
Malte and I participated in the
GBJam and made Scrapped Robot for it in 6 days.
It's a gameboy themed videogame about being a scrapped robot searching for a new hat. The game includes infinite generated levels, exciting boss fights, 10 hats with different attributes and unlimited adventures.
Have fun!
1 decade ago
by Joncom
infinite generated levels
Very curious how you pulled this off!
This is awesome, I totally want to make my game feel just like this!
1 decade ago
by Philip
Quote from ckcollab
This is awesome, I totally want to make my game feel just like this!
Thanks!
Quote from Joncom
Very curious how you pulled this off!
The code is a mess right now. Some reuse of old code from me and a very big memory footprint.
You can see it in action without impact here:
http://data.bureaubureau.de/philip/lvl_2/
1 decade ago
by Joncom
Quote from Philip
You can see it in action without impact here: http://data.bureaubureau.de/philip/lvl_2/
That is awesome! Each new level looks quite good.
How much time did you spend on level-generation-code? Is this the first time you've done this kind of work? Did you find any resources on the subject that were particularly useful?
1 decade ago
by Philip
Uff, two days I guess. Lots of try and error and reuse of old code.
I once implemented an random walker based on
Vlambeers map generation. I took the result of that and used an cellular automata descripted in
here. That last site has some more information about different approaches.
I once did an edge walker that detects shapes in a stupid way, but was enough to look for the biggest island.
Then i randomly places obstacles depending on their neighbors, so some little woods and stone groups appeared. The placement of the entities works in a similar matter.
After all that I run a little pathfinder from the start tot the end point and remove all obstacles in the way, so the end point is reachable.
1 decade ago
by Joncom
Thank you for posting those two links.
The automata one is particularly interesting!
1 decade ago
by drhayes
Thanks for the links! And good job on the game. ( =
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