http://viraldawn.com/Shooter/index.html
Still a work in progress but getting there.
It is indeed getting there! I like the building aspects of the game play.
Looks already good! How did you create the 'loading' screen, followed by the 'intro' screen where the start button must be pressed and then the 'description' screen where a key (here space) has to be pressed to start the game. Can you share the code? That would be awesome...
updated with graphical changes, mouse cursor, build menu and fixed some bugs along with better spawn points
http://viraldawn.com/Shooter/index.html
1 decade ago
by Seeders
Hmm, cant seem to build anything? I open the menu, hit 4 for wall, get a box near my cursor, but clicking doesn't do anything.
oh nevermind, 4 was the number of walls, not the hotkey.
Pretty cool idea for the game, and kind of similar to my game:
http://www.myonlyfriendtheend.com, except mine is more tower defense oriented.
oh pretty good so far. the controls could use some work, specifically pressing down one button, then another, then releasing the first button.
agreed on the controls, thanks for all the replies. Working on multi-player next, maybe using node.js to make it happen.
Doesn't work in Safari. After pressing start, nothing happens.
nice! waiting for the monsters/zombies
hmm wonder why it would not work on safari? Does Impact normally have issues with Safari?
Quote from hallsofvallhalla
hmm wonder why it would not work on safari? Does Impact normally have issues with Safari?
Impact by itself doesn't, no.
I tried it in safari and got the same thing. Safari's console gives the following error which repeats on every frame draw:
INDEX_SIZE_ERR: DOM Exception 1: Index or size was negative, or greater than the allowed value.
The error points to a line that would be between lines 156 and 169 in the unbaked impact/image.js file.
You'll have better luck debugging the unbaked source code with Safari's error console.
thanks will check it out...
what do you mean waiting for the zombies? they are in game, you have to search them out or wait till they get hungry enough to come for you.
I am currently working on multiplayer, have the client/server setup and currently can see other players in the game along with movement and rotation.
Hey Halls! Again, very nice! Some really impressive stuff going on here already!
thanks!
here is a quick video of multiplayer working. I am not using a plugin, all custom using socket.io and node.
http://www.youtube.com/watch?v=pj4uXXMhU6M
Here is a similar problem in another game, and the code was fixed. Might be the same problem in your game:
http://impactjs.com/forums/code/conways-game-of-life
Page 1 of 1
« first
« previous
next ›
last »