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guys, I'm sorry.
I will take a look at this as soon as I can. I recently los…
We need much more detail: what exactly did you do? What exactly did not happe…
Sounds like you are implementing a bunch of other code that is making that happ…
I agree - the graphics look very nice!
I'm not into space adventure games, b…
Think you need:
##
context.drawImage(img.data, 0, 0);
##
This is quick and dirty, but I would just do:
##
console.log( this.currentT…
I tried it out. Overall I really liked the retro graphics and music.
A few co…
You'll need to debug it with Safari's console:
Click on the menu/settings ic…
Can someone explain the point of pokki to me? I've never heard of it before an…
The screenshot looks cool, but I'm with Jerczu - I'm not going to install anyth…
""_Quote from hallsofvallhalla_
hmm wonder why it would not work on s…
This is looking really cool.
""_Quote from fugufish_
do you have a web version? i can't use pokki…
http://impactjs.com/forums/code/layered-animation-sheet
:)
I don't know if the extra requires slow load execution, but I think they should…
Run, run, run from godaddy hosting. If you need the name of a really good inex…
I use a modified version of Dominic's camera class (the one he used in BioLab D…
My first thought is don't manipulate pixel data for that - create a "splot…
Just capture the current time right before destroying the timer. If you are us…
What exactly is your goal?
I would just delete the timer by setting the variable holding it to null or fal…
I don't see anything wrong, which probably means the error is being caused by c…
fyi - i just updated this 30 minutes ago :)
Hey guys,
Sorry I haven't responded in awhile - I landed a freelance gig that …
Before I bought impact, I looked pretty extensively at every single game engine…
I 100% agree with Arantor on this - use native html text inputs. Unless you wa…
that code looks fine, so the error is most likely somewhere else. Usually when…
Any errors in the console? Otherwise I would need to see some code
""_Quote from Bradley_
I've just noticed a significant drop in frame …
right-click on the font image, and choose 'save image as'