1 decade ago
by XTender
Just for trying out ImpactJS.
http://www.fuchtelworld.de/games/littleminer/index.htm
The Animations/GFX are not made by me, my Boss (Lead-Artist) had done them for me :)
This is looking really cool.
Good mechanics overall. Some hint of lag when changing directions in the midst of digging, but otherwise quite good.
Nice graphics and enjoyed the digging to the bottom.
I really like how smooth it is getting on and off of ladders. I'm struggling with that when changing states in my game.
The main difference is that in my game, you only press the key once and the movement is continuous (you don't have to keep a key pressed to move). But then I get to the top of the ladder and since I have gravity anulled, the character continues to climb in the sky. Then a series of if statements are needed to prevent that but it seems inefficient and doesn't always fit every situation (the character falls back to the ladder, and then climbs and falls etc.)
Would you be willing to share your source code for handling that or any other part of your game? It really has a professional feel.
Fog of war is also well done.
1 decade ago
by XTender
This project was a Port of an old Flash Project I started one Year ago, and there I had the same movement you are talking about (it was easyer to code because you dont need direct collision detection :) )
I don't know if my code will help you because its a little bit messy :) And its also just a bunch of if statements (is there a ladder, is above me a ladder, is above me a solid tile, ect)
doesn't matter if it's messy. if it's open source, someone will probably fork and rewrite it nicer
1 decade ago
by Janix
Very nice so far. Movement seems very fluid. How many frames is your animation sheet for the miner; for like walking, swinging the pick, etc?
most of his animations are around 30 frames each if you look at the resources.
1 decade ago
by lazer
This looks awesome - I am especially interested in the lighting (how the tiles get lighter as you get closer to them). Would you be willing to share how this was implemented? I'm having a problem with creating a smooth looking lighting transition like that at the moment.
Smooth and polished feeling. Very good start.
1 decade ago
by XTender
Thanks. It was also a small Inspiration source :)
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