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I'll look at yours as soon as I get home from work. I'm still pumped…
This is what I created in 48 hours for the Ludum Dare competition. I created t…
Jasmine is all well and good, but are you aware that QUnit has the ability to t…
And, just to close the loop on this, I've wrapped three games in progress …
Additional Testing...
Running a phonegap game in Crafty.js ends up with the …
Ok, SOME of my phonegap apps are working on the S4. It's something in the…
That should have read that he's absolutely correct Dominic...hehe.
Nope: He's absolutely Dominic. When you try to wrap a native app in just…
I ran about 10 impact games in my S4 Browser. I then ran Biolab Disaster on it…
The more I look at this, the more I realize it is exactly what I need for my an…
Doing it with my 9yr old son in an effort to teach him how to write code. He…
He is correct in that currently DIV rendering outperforms that of canvas. Seb-…
Just for a link : http://www.pointofimpactjs.com/plugins/view/1/thumb-joystick-…
Just FYI, I created a set of controls from his a while back and made it a plugi…
Sublime Text 2 all the way. I was using KomodoEdit (not the full IDE) and wher…
Smooth and polished feeling. Very good start.
Just watching that little demo of yours suddenly gives me a game idea. Funny h…
You should always care about what specifically gives you a performance boost. …
That's what I'm getting at. I think the changes in IOS5 have done so…
Why would the Canvas acceleration effect DirectCanvas in any way? From what I …
This is pretty cool. My next game after the one I'm currently on will be …
Ok, I'm going to make the assumption that you are doing this from a web-pa…
To continute, what device are you using?
http://www.html5rocks.com/en/mobile…
I should be able to look at this over the weekend. There is a reason I wanted …
Ok, all said, because I think it's very fair, I decided to try out DirectC…
I ran my app through the XDK over the last couple days. It runs great on the e…
I never tested it on Android, as I don't have an android device. I'l…
You could pretty easily wrap the touch event handlers (if you look at the three…
I got it working great on my iphone and ipad for my stuff. If you have any pro…