Impact

42 Posts, registered 8 years ago

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Recent Posts

6 years ago in Chicken Snatch LD27 jam:

Remember to vote for it and review!

6 years ago in My 48 hour game for LD27:

I'll look at yours as soon as I get home from work. I'm still pumped up from t…

6 years ago in My 48 hour game for LD27:

This is what I created in 48 hours for the Ludum Dare competition. I created t…

6 years ago in Jasmine anyone?:

Jasmine is all well and good, but are you aware that QUnit has the ability to t…

6 years ago in Can't run on Galaxy S4:

And, just to close the loop on this, I've wrapped three games in progress in Co…

6 years ago in Can't run on Galaxy S4:

Additional Testing... Running a phonegap game in Crafty.js ends up with the …

6 years ago in Can't run on Galaxy S4:

Ok, SOME of my phonegap apps are working on the S4. It's something in the 4.2.…

6 years ago in Can't run on Galaxy S4:

That should have read that he's absolutely correct Dominic...hehe.

6 years ago in Can't run on Galaxy S4:

Nope: He's absolutely Dominic. When you try to wrap a native app in just Phon…

6 years ago in Can't run on Galaxy S4:

I ran about 10 impact games in my S4 Browser. I then ran Biolab Disaster on it…

6 years ago in spine (skeletal animations):

The more I look at this, the more I realize it is exactly what I need for my an…

7 years ago in One Game a Month:

Doing it with my 9yr old son in an effort to teach him how to write code. He's…

8 years ago in Write HTML4 Game With JSGF!:

He is correct in that currently DIV rendering outperforms that of canvas. Seb-…

8 years ago in Drugrunner, touch controls in-canvas for ipad 2:

Just for a link : http://www.pointofimpactjs.com/plugins/view/1/thumb-joystick-…

8 years ago in Drugrunner, touch controls in-canvas for ipad 2:

Just FYI, I created a set of controls from his a while back and made it a plugi…

8 years ago in Choosing the IDE and cvs:

Sublime Text 2 all the way. I was using KomodoEdit (not the full IDE) and wher…

8 years ago in Little Miner - IJS TryOut Project:

Smooth and polished feeling. Very good start.

8 years ago in Roamers:

Just watching that little demo of yours suddenly gives me a game idea. Funny h…

8 years ago in iOS5 canvas performance - tested:

You should always care about what specifically gives you a performance boost. …

8 years ago in iOS5 canvas performance - tested:

That's what I'm getting at. I think the changes in IOS5 have done some wonderf…

8 years ago in iOS5 canvas performance - tested:

Why would the Canvas acceleration effect DirectCanvas in any way? From what I …

8 years ago in Box2D platformer:

This is pretty cool. My next game after the one I'm currently on will be a phy…

8 years ago in Touch Controls:

Ok, I'm going to make the assumption that you are doing this from a web-page an…

8 years ago in Touch Controls:

To continute, what device are you using? http://www.html5rocks.com/en/mobile…

8 years ago in Touch Controls:

I should be able to look at this over the weekend. There is a reason I wanted …

8 years ago in appMobi / Impact games:

Ok, all said, because I think it's very fair, I decided to try out DirectCanvas…

8 years ago in appMobi / Impact games:

I ran my app through the XDK over the last couple days. It runs great on the e…

8 years ago in Touch Controls:

I never tested it on Android, as I don't have an android device. I'll bet the …

8 years ago in Touch Controls:

You could pretty easily wrap the touch event handlers (if you look at the three…

8 years ago in Touch Controls:

I got it working great on my iphone and ipad for my stuff. If you have any pro…