My iOS, built on ImpactJS & Ejecta, hit the AppStore today!
If you have an iPhone, a spare dollar, and some time to kill, I'd love it if you tried my game! Feedback & Reviews are very much appreciated!! Please help make Zombie Holiday the next hot app!
iPhone Full Version
iPhone Free Version
1 decade ago
Hey, this is really good. This must have taken you quite some time to polish up!
I particularly like how the game starts you off slow and easy, and teaches you about new guys (with tips on what to buy) before getting progressively more difficult.
This is a perfect iPhone game!
Thanks Guys. Now it's fingers crossed hoping it takes off. I feel like there's a bit of magic which has to happen in order for your app to gain popularity. Not many people go browsing through the app-store past the top apps. If anyone has an insight on how to get it done please let me know. Also if you have any tips on how to make my game better, I'm all ears.
1 decade ago
I think you had a good idea there with the "path prediction". That would be a nice touch.
Nice stuff! How long was your production time from start to finish?
1 decade ago
Приложение в настоящий момент недоступно.
not aviable on chrome! :(
Hey guys, I just wanted to follow up and let you know where we stand. Zombie Holiday has been in the app-store for a month, and we had over 500 downloads. I made back the money I put into the impact engine! So all-in-all a success!
I released version 2 of the game and in doing so I added a bunch of stuff including:
- GameCenter Support, which I have to say was SUPER EASY! The Ejecta engine is amazing and was super easy to work with.
- Added a Star rating system for each level.
- Made cannon more precise. You can more easily chose a shot that is not full strength.
- Added an indicator to show you how your shot will fly. Simply hold finger still when aiming.
- Your base now regenerates health.
- You can now upgrade your base's Armor & Health regen rate.
- Fixed bugs involving snowman.
- Added female zombie groans.
- Lowered Volume on victory tune.
@Joncom - Thank you for your kind words sir. We have another game which should release on Ipad / iPhone / iTouch sometime in February. I think it will be pretty successful! Its really simple too.
@born2bagamer - We started Development in September and released it in mid December. Unfortunately the team lost focus and only a couple code commits were made in the entire month of November. So I'd say 2.5 months. We do this in our free time too, so its its between 5-30 hours a week depending on the team member.
@trawen, it should be available in the chrome store via the link above. I assume from your text that I cannot read that you're in a different country and I don't kno how the chrome store works for that. Sorry!
I've updated this game to be free, so enjoy!
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