Funny, that's what I was trying to do before I gave the XDK a go (and I already own a Mac, but was lured by the promise of the apparent ease)
Still, it's clear that they have real problems given how the FAQ is saying one thing and the product is not the same as advertised.
I have actually sent Ian a PM, which I have reproduced below in its entirety. I think as far as appMobi goes, the phrase 'let the buyer beware' has never been quite so accurate :( There are more problems than the mere inconsistency attached to their free/paid definitions.
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PM:
[url=
http://forums.appmobi.com/viewtopic.php?p=3733#p3733]Subject: Impact GameDev XDK[/url]
I have a question, then, since you've locked it despite the conversation getting towards something meaningful.
Your XDK is free, apparently. Yet I can't even click on 'New Project' without being asked to pay for it, which means that it would be rather useless except for the demos, and would seem to run counter to all the claims that the XDK is free, no? Or am I doing it wrong? (In which case, fix the documentation and provide pointers to it)
As I said, I'm not prepared to deal with an organisation that can't maintain consistency in the way they do things. Aside from the way the FAQ says one thing, and everything else says something different, the GamePro XDK's licence terms are ambiguous: if you're advertising the whole unlimited builds for 5 projects, make it clear that it's 5 projects per year if that's the basis of your licence.
That immediately brings me two problems: firstly, is it 5 projects per year? I don't know, but after asking Tyler on another forum, he suggested it was 5 per year. But I don't know, nothing on your website tells me that's the case. And if it is 5 per year, what happens if I want to start a sixth? Do I then have to buy a whole new licence?
But after this display of customer service... even if the customer is pissed off, don't confront them and make them more pissed off especially by stating something that wasn't correct without actually addressing the concerns that they have; I did not accuse anyone of lying, I stated that:
[quote]I'm not entirely sure what's wrong with the picture, whether the FAQ's blatantly inaccurate/misleading, or that the application is misleading, but it would be nice if the two different stories can be reconciled.[/quote]
One of the two is very misleading and/or flat out incorrect. I did not accuse your company of 'blatant lying', so please stop putting words in my mouth. Blatant lying is not the same as being blatantly misleading, because it could be very misleading through accident or simply not being kept up to date, it's only that it's so different to the message elsewhere that it is so blatant.
Protip for customer service: even if the customer is misinformed, when he has a complaint, he believes it is a valid complaint. Brushing it off with sophistry rather than trying to actually see it from their point of view will not win you customers.
Still, if that's the way you want to do business, making value judgements about a customer without any real basis, not to mention disagreeing with the marketing message you're putting out (which is 'use the app for free, pay for the cloud services', and that's something I was looking at in the future), I'll put up with the idiosyncrasies of iOSImpact, and I'll be sure to recommend and link to the public discussion for anyone who asks on the Impact forum (as well as posting this message publicly), since most of them will have bought Impact on its own and will not be particularly enthused about the details of this.
I don't know about you, but I find it important to do a bit of research on the companies I buy systems from, and I've done my research into appMobi's offerings and I can only conclude that no matter how good the XDK or even DC may be, I'm not willing to spend any time or effort, let alone money with them, because right now I can expect no better reaction than this from appMobi in the event I have a
real problem.