1 decade ago by Hareesun
For some reason, the below code keeps drawing over the player. I just can't figure out why. Any help is epically appreciated. :) Aside from drawing on the wrong layer, it works fine. :)
draw: function () {
this.parent();
var dMap = [[1,2,3,4],[5,6,7,8],[9,10,11,12]];
var dDraw = new ig.BackgroundMap(8, dMap, 'media/tiles.png');
dDraw.foreground = false;
dDraw.setScreenPos(-16, -16);
dDraw.draw();
}
