1 decade ago by wands
CocoonJS is fantastic. It runs 60fps on my game. I manage to get it to work on the launcher
But problem is the canvas size too big on my Ipad.
Is there anyway we can tell impactjs to auto resize itself to fit nicely on the ipad screen?
Or do I have to manually recreate the size?
But problem is the canvas size too big on my Ipad.
Is there anyway we can tell impactjs to auto resize itself to fit nicely on the ipad screen?
Or do I have to manually recreate the size?