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ive got some games that I've created with Impactjs and wish to sell away m…
I just want to point out that the code provided was really good. But I found a …
""_Quote from Apiheld_
So, this is quick and dirty and needs fine-tu…
So, what I have is this. just a quick run down
var newAngle = Math.atan();
…
I want my entity to be able to know which direction to rotate base on my mouse …
I would like to use webgl on my impact games. Does ver 1.24 already has it enab…
Thanks for playing. I'll have to address some issues first :)
Ability to put in Ads or IAP would be great as well.
We don't hear from…
Hello, does anyone heard about any news if Dominic will be giving another updat…
Thanks joncom for your replies as always. Just another question. Do you know ab…
Need some advice here. I'm trying to work on my next game. But I've n…
Works! But some stuffs are screwed up in my game. Thanks for your help as alway…
CocoonJS is fantastic. It runs 60fps on my game. I manage to get it to work on …
I've created my game on a resolution of 1300 by 700. It works on desktop o…
Hi everyone, it's been quite sometime since I last mentioned about my game…
Ok, I found out what is the problem now. MY goodness!!!
If you host your html5…
Another update.
Even the JumpNRun demo giving the same problem.
Can someone t…
Dominic, are you there reading this? Any ideas? Hope you could advise. :)
Hi Joncom,
I've quickly tested it. Same issue. A brand new impact work …
Thanks Joncom, you're always the most helpful around the forum. I'll …
i've tried to play around with the volume, no change. Same issue with Chro…
Yeah I do use the volume control. That might have something to do with it. Let …
For firefox, the sound can be heard on first load and then it gets soften and t…
But has anyone ever experience this on Chrome?
If you load your game locally, …
thanks for you reply. I found out the problem. I forgot to make sure my sound f…
I'm quite sick of the fact that Chrome is giving me this problem randomly.…
Very cool game! Feels so 90s classic Nintendo.
But it starts to slow down a …
Another nice feedback! Thank you!
Ah...the shield was not meant to be availab…
thanks for your reply. i'll take note of that.
Hope you could also rate…