1 decade ago by ShawnSwander
Is there a way to let my server access the impact libraries so I can perform collision checks without making a separate collision map for the server?
This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact
//START HOST CHECK THE HOST CLIENT SENDS MOVE DATA FOR MOBS hostcount=0; if (typeof otherplayer === 'undefined') { otherplayer = ig.game.getEntitiesByType(EntityOtherplayer); } for (i in otherplayer){ if (otherplayer[i].host ==true){ hostcount++; } } if (hostcount==0) { this.host=true;//if no one is hosting you host //this.messagebox = "Host: " + hostcount; }else{ this.host=false; } //END HOST CHECK