1 decade ago by TigerJ
Under the bridge in this test level I wanted the color to match the water that is further to the right past the bridge. I applied the same tile that I use to color the foreground layer above my entities so they have an immersed water effect.
For some reason Chrome hates when I add this tile below the bridge. It's used in other areas without an issue (just keep running right and your fps in chrome will adjust back to 60)
without overlay of water under the bridge (runs fine in chrome ~60fps_
[removed] - issue solved
with overlay of water (runs with a large amount of system lag until your run right to the water hole or jump to the 3rd platform)
[removed] - issue solved
The only difference in the above links is that the overlay tile (used elswhere and in more levels without issue) is applied under the bridge (you can tell by the green hue)
Anyone else have a similar experience and/or resolution where chrome does not like a specific tile used in a specific portion of a level?
Thanks
-TigerJ
For some reason Chrome hates when I add this tile below the bridge. It's used in other areas without an issue (just keep running right and your fps in chrome will adjust back to 60)
without overlay of water under the bridge (runs fine in chrome ~60fps_
[removed] - issue solved
with overlay of water (runs with a large amount of system lag until your run right to the water hole or jump to the 3rd platform)
[removed] - issue solved
The only difference in the above links is that the overlay tile (used elswhere and in more levels without issue) is applied under the bridge (you can tell by the green hue)
Anyone else have a similar experience and/or resolution where chrome does not like a specific tile used in a specific portion of a level?
Thanks
-TigerJ