1 decade ago
by Rungo73
Hi
Can anyone explain how to use composite blend modes
on entities ?
In particular I'm interested in replicating the additive glow
effect @Dominic used on his bullets I'm z-type.
Cheers,
Tom
1 decade ago
by Rungo73
Cheers for the response.
I was on the right path with the globalCompositeOperation
but just not sure
how to apply that to a single entity ie an explosion, or glowing bullet.
Will dig around the links you've provided - much appreciated.
1 decade ago
by Joncom
Quote from Rungo73
....not sure how to apply that to a single entity
I believe it'd look something like this:
/* some-entity.js */
draw: function() {
// Save state of context because we'll need to restore it later.
ig.system.context.save();
// Specify effect.
ig.system.context.globalCompositeOperation = 'lighter';
// Draw
this.parent();
// Restore context so effect doesn't carry into other draws.
ig.system.context.restore();
}
1 decade ago
by Rungo73
Yes!!
Thank you that's exactly what I was looking for!
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