1 decade ago by proca
I'm unsure how to go about creating a 'scene' where the user can interact but isn't technically a part of the game. Like a menu, such as an in-game store. Is there anything built into the framework to support this?
This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact
Game
entity:MyStore = ig.Game.extend({ ... });
ig.system.setGame(MyStore);