21 Posts, registered 1 decade ago
Bio
HTML5 games developer,
blogger, speaker, founder of
Enclave Games HTML5 game development studio, creator of the
js13kGames competition and
Gamedev.js Meetups organizer.
Contact
Send an email to end3r
Recent Posts
Please fix the link - it's broken.
Sure, glad I could help :)
I wish my problems were only that easy to solve :D
You should put your drawing of the font in a draw() method instead of update().…
[https://marketplace.firefox.com/app/captain-rogers Captain Rogers was publishe…
You can create a separate #Game# entity:
#
MyStore = ig.Game.extend({ ... }…
A small update to the 1.1 version:
I ended up scaling the Canvas with CSS3 T…
Wow, I must have missed the Inject functionality somehow - now it works, thanks…
I wanted to overwrite an #ig.Input.mousemove()# method because I changed the sc…
It is better to scale up the Canvas in the game from the technical, performance…
It shouldn't be unless you're scaling the images or the Canvas yourse…
To kill a player you can just execute [http://impactjs.com/documentation/class-…
You have a strange non-utf character in the source - I've got this kind of…
Of course not - it's a lot easier to do it in the table than to move the g…
As you said it is quite similar to the original Biolab Disaster, but it's …
I'm getting errors on the loading screen, all of the sound effects can…
It was originally a 480x320 pixels fixed size, but a lot of people were saying …
My first official HTML5 mobile game as the [http://enclavegames.com/ Enclave Ga…
You have to either define your entity in the main file (outside of the #MyGame#…
There is #spawnEntity# method which will spawn your enemy without the need to h…
Uh, nevermind. The [http://slouchcou.ch/?p=163 blog post] I was reading was mis…
I was trying to make it work with my game, but it doesn't shake the screen…