1 decade ago by amadeus
So I am working on an RPG, and I have a concept for level transitions that I would like to use like this:
http://fun.amadeusamade.us/transition/
[click to see the animation]
My question is really one of architecture. What would be the most efficient way to tackle this? Should I extend the game's drawing function? Should I create some crazy entity?
Is there another avenue I haven't thought of/I'm not away of yet?
Cheers
http://fun.amadeusamade.us/transition/
[click to see the animation]
My question is really one of architecture. What would be the most efficient way to tackle this? Should I extend the game's drawing function? Should I create some crazy entity?
Is there another avenue I haven't thought of/I'm not away of yet?
Cheers