Impact

This forum is read only and just serves as an archive. If you have any questions, please post them on github.com/phoboslab/impact

1 decade ago by neogope

Hi all,

as I don't have much of a clue about (Objective-) C, I just wanted to ask if somebody already has made first experiences on including the Revmob SDK (http://sdk.revmob.com/) into Ejecta?

If yes, how is the best way to do it and how can I display an Ad in an imported Impact game? (For example on a game over screen)

Thanks for your answers!

1 decade ago by dominic

This looks quite similar to Apple&039;s iAds. Ejecta already has support to show iAd-Banners; I guess you could adept the #EJBindingAdBanner class and start from there. But without any Obj-C experiences, this may be... challenging.

1 decade ago by neogope

Thanks for the hint Dominic. Finally I ended up implementing it with their Documentation + the extending Ejecta guide and got it to work :)

If anyone else is interested in implementing the RevMob SDK and open/close Ads out of the Game, I can provide the code here.

1 decade ago by zoitec

Hi Neogope I just sent you an email I'm interesting in integrating RevMob too. That code would probably help a lot. Thanks

1 decade ago by neogope

Hi zoitec,

sorry, just read your email. First of all in your XCode project, follow the steps in the configuration settings here:

http://sdk.revmob.com/ios.html

For the rest, I've just created a gist:

https://gist.github.com/neogope/5574438

For my projects I've added the EJBindingAdvertising files into /Classes/Ejecta/EJUtils

Adjustements to the EjectaAppDelegate.m file are pretty small, as you can see.

I just copied it out of a project of mine and I didn't test the code in the gist again, but it should work ;)

1 decade ago by zoitec

Cool.. Thanks a lot neogope, I'm sure this will help a lot.

:-)
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