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Nevermind, I got it (finally) :)
I will try to clean up my code a little bit…
Hi Patrick,
thanks for your reply on the other thread and also for sharing y…
Hi Patrick, could you provide your index.js file, where you added the IAP code?…
Hi zoitec,
sorry, just read your email. First of all in your XCode project, …
Hi all,
at the moment I am a little bit stuck. If I trigger an event in Ejecta…
Have you tried loading the Animation Sheet in the init function?
In my games I had the same problem. I simply created a "scenes" folde…
Has someone already made progress in including In-App purchase functionality in…
Congrats! How did you do it?
Actually I've tried to integrate it. For me it didn't work with the J…
Thanks for your reply Dominic!
Yeah, I know it is probably not the best way…
I wouldn't say it is wrong, as it definitely is IN the update function ;) …
In this case you would 'rewind' the animation with every frame. Try s…
Hi, what is the maxVel of your entity? I also ran into this in the last days: I…
Hi all, yeah the headline pretty much gets it. I build my games with an iPad re…
Thanks for the hint Dominic. Finally I ended up implementing it with their Docu…
Hi,
have you tried putting all the Google stuff into an IFrame (or in an ext…
Hi all,
as I don't have much of a clue about (Objective-) C, I just wan…
Thanks for the hint. I've just adjusted my code.
##
ig.module(
'plu…
Hi all,
I wanted to share my FadingEntity with you, as I couldn't find …