1 decade ago by OMATASE
I have a menu entity which needs to display more than one animation. I have encapsulated a character preview functionality in its own entity. The menu entity needs to show more than one character preview (which is an animation). I have the menu entity call ig.game.SpawnEntity() to create the previews as needed.
What is the best way to remove these preview entities as my menu entity is getting removed? I looked but didn't see a method that ig.game calls when doing a removeEntity call.
Thanks
What is the best way to remove these preview entities as my menu entity is getting removed? I looked but didn't see a method that ig.game calls when doing a removeEntity call.
Thanks