24 Posts, registered 1 decade ago
Bio
Game developer for Watermint Studios (
www.watermintstudios.com).
Contact
Send an email to OMATASE
Recent Posts
@StahlmanDesign
It's definitely not supported. I also use TexturePacker…
I put this in the Private forum as well, then I realized it was the wrong place…
I've been using Impact for about a year now and am hoping to have a beta o…
Thanks for continuing to add value to the ImpactJS framework dominic.
One pr…
you could always adjust the frame speed of the current animation in place in yo…
*Animation Callbacks*
Animation completion callbacks so that we know when an an…
I think I've read the Impact docs like 20 times but I wanted to ask this q…
I'm having a hard time finding information on how to create Impact plugins…
I have a menu entity which needs to display more than one animation. I have enc…
I did that very thing with prototyping.
Once I got the ajax result from the …
Actually now that I look at it I don't remember which order those two meth…
I believe the order it runs is check, then update. Where are these code snippet…
Does anyone have experience using an event system in their impact code and woul…
This isn't information I need to persist beyond the current scene. It'…
With the intention of going back and modifying my code if I get a good suggesti…
I could do it that way but this is the methodology I was referring to when I wr…
I want to make a target selection feature, where a player can click on any one …
I have 4 characters on the screen that the player controls. When any entity is …
My game won't be anything like poker, I'm not sure in what way poker …
Ok, sorry I'm not asking this very well.
When you say it only supports…
The tiles for my game are all for animations or HUD. I'm not doing a tiled…
I am about ready to pull the trigger on ImpactJS but given that there is no fre…
I'm looking into frameworks for web-based games. I'm trying to avoid …