1 decade ago by OMATASE
I am about ready to pull the trigger on ImpactJS but given that there is no free trial I wanted to exercise extra caution, even given the fact that there is a money back option if it doesn't work out.
I watched the weltermeister (I think it's called) video tutorial on how to do pong in Impact and am excited with the possibility of using an actual level editor to layout my game. I am, however, concerned about the limitations it may have.
I'm making a game where the UI is largely spritesheet based. There will be 8 characters on screen at a time. I will be dynamically loading spritesheets into the UI based on the actions taken by the user. So they will load as needed.
This game is going to be multiplayer so most of the game logic will live on a server. The UI will largely be there to "play out" what occurred on the server so a lot of communication will occur between client and server in that respect.
Does it look like the level editor will work well for a game like this? Or is it better for more static, self contained games?
Also, does Impact have support for non-square tiled sprite sheets? I just aborted an attempt to do a proof of concept in CraftyJS and one of the limitations it had was it expected all frames on a spritesheet to be square.
Thanks
I watched the weltermeister (I think it's called) video tutorial on how to do pong in Impact and am excited with the possibility of using an actual level editor to layout my game. I am, however, concerned about the limitations it may have.
I'm making a game where the UI is largely spritesheet based. There will be 8 characters on screen at a time. I will be dynamically loading spritesheets into the UI based on the actions taken by the user. So they will load as needed.
This game is going to be multiplayer so most of the game logic will live on a server. The UI will largely be there to "play out" what occurred on the server so a lot of communication will occur between client and server in that respect.
Does it look like the level editor will work well for a game like this? Or is it better for more static, self contained games?
Also, does Impact have support for non-square tiled sprite sheets? I just aborted an attempt to do a proof of concept in CraftyJS and one of the limitations it had was it expected all frames on a spritesheet to be square.
Thanks